Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > The Riverside Inn

Notices

Reply
 
Thread Tools Display Modes
Old Feb 20, 2008, 06:23 PM // 18:23   #261
Alcoholic From Yale
 
Snow Bunny's Avatar
 
Join Date: Jul 2007
Guild: Strong Foreign Policy [sFp]
Advertisement

Disable Ads
Default

Quote:
Originally Posted by Avarre
I would agree with this if I could think of anyone who was a 'PvPer' by the definition of 'only plays PvP'. Every person I know that plays PvP plays PvE, or has played and gotten tired of PvE.

There are no 'PvErs and PvPers', just those that play everything and those that only play PvE. The condescending nature people perceive from 'PvP players' is mainly because these people, playing both sides of the game, can see how absurd a great amount of the PvE complaints are.
QFT

PvPers play PvE all the time. I don't remember which thread it was, but Age called Moko out on not knowing squat about PvE.

Moko proceeded to put up a screenie of her PvE monk; the list of PvE accomplishments was relatively impressive.

This is why PvPers know PvE better than PvE'ers do.

Because we do both.
Snow Bunny is offline   Reply With Quote
Old Feb 20, 2008, 06:49 PM // 18:49   #262
Jungle Guide
 
Esan's Avatar
 
Join Date: Jul 2007
Guild: Wars
Default

Quote:
Originally Posted by Avarre
I would agree with this if I could think of anyone who was a 'PvPer' by the definition of 'only plays PvP'. Every person I know that plays PvP plays PvE, or has played and gotten tired of PvE.
Nearly everyone who plays PvP at a high enough level sets foot in PvE only when not enough friends are on for GvG or whatever. If RA were any less idiotic, that's where they would be instead. If all the PvE areas of GW were closed today, I doubt much of the PvP community would shed a tear. (I certainly wouldn't, and I have even stopped identifying with the PvP crowd.)
Esan is offline   Reply With Quote
Old Feb 20, 2008, 06:57 PM // 18:57   #263
Krytan Explorer
 
Mohnzh's Avatar
 
Join Date: Mar 2007
Location: Might find me roaming around doing missions in hard mode...or maybe I'm lost in the Underworld...
Guild: [KCOR]
Profession: Mo/
Default

I think the big problem is that the idea for the game was to start people in PvE and as they grew stronger transition them into PvP. People who PvP have no problem PvEing, but people who PvE generally don't have an interest in getting into PvP. I am primarily PvE, and have very few complaints (if any) about the game (little peeved over the LoD nerf, but the latest LoD change was exactly what I said they should have done - so that's all good now). I bought Proph a couple of years ago thinking that I would PvE and naturally transition into PvP. By this time, there was no natural transitions. You had PvP only characters already, and a lot of the arenas were already shut down by the time I reached them. Not only that, there were no quests or anything to encourage you to find an arena and take part. So I never PvPed. I thought that with Factions that might change. But by the time I got around to making my way through, Jade Quarry was a once a week organized event for mapping. Fort Aspenwood was fun, but Luxon always won (good thing I was Luxon) hands down. Now I'm Kurzik and have no interest in trying to defend hopelessly. But just having a couple PvP matches still didn't instigate a transition, it was more like a tasting.

So the fault I think lies in that there is no natural progression from PvE to PvP like so many of us expected when we got the game. There is too much of a barrier between the two that you must forcibly overcome. PvPers probably appreciate the game more, but believe me when I say that there are PvEers that thoroughly enjoy the game. But I agree that there is rarely anything to complain about in PvE...if you can't do it with Pain Inverter...then there's always Ursan =P. Probably the biggest reason you hear a lot more complaints from PvE is that there are a whole lot more people that play PvE.

If the game had institutioned some sort of natural progression, it would have really added to the quality of the game. I think they wanted to do this, but expected that the players themselves would drive the transition without much assistance from the game. Oh well. I wouldn't fault anyone here. Hindsight is 20-20. Hopefully, GW2 will have the same goals, but a better design to achieve them. All in all, i still think GW is a phenomenal game. I have never had a game I played so much or held my interest for so long.

EDIT: lol...I misspelled "here". Had to fix it.

Last edited by Mohnzh; Feb 20, 2008 at 09:13 PM // 21:13..
Mohnzh is offline   Reply With Quote
Old Feb 20, 2008, 07:15 PM // 19:15   #264
Alcoholic From Yale
 
Snow Bunny's Avatar
 
Join Date: Jul 2007
Guild: Strong Foreign Policy [sFp]
Default

Quote:
Originally Posted by Esan
Nearly everyone who plays PvP at a high enough level sets foot in PvE only when not enough friends are on for GvG or whatever. If RA were any less idiotic, that's where they would be instead.
Stop talking about what you know nothing about.

I'm not kidding.

Stop it.
Snow Bunny is offline   Reply With Quote
Old Feb 20, 2008, 07:35 PM // 19:35   #265
Jungle Guide
 
Join Date: Jul 2006
Location: The edge of reason
Guild: I don't play any more.
Profession: W/E
Default

Quote:
Originally Posted by Bryant Again
And you're still making such terrible generalizations. Where do you base these generalizations off of?
If the PvE population is 80% immature, 20% mature, and the PvP population is 80% immature and 20% mature as well, it will be harder to find mature PvPers.

With these statistics let's assume you have a pool of 1600 players - 1000 PvEers (as PvEers are more common) and 600 PvPers. There is a larger chance of meeting a mature PvEer (as there will be 200 mature PvEers floating about) but also a larger chance of meeting an immature PvEer (there's 800 floating about)

PvP on the other hand, has less people, so you have a lower chance of meeting a mature PvPer (480 immature PvPers, 120 mature PvPers) What's worse is that as you enter matches, you'll probably keep bumping into the same group of egomaniacs that you just lost to half an hour ago. With PvE, if some jerk is acting like a monkey, you can always zone away.

Quote:
Originally Posted by Snow Bunny
This is why PvPers know PvE better than PvE'ers do.
Alright Bryant, who's making the broad generalizations now? :>
Taurucis is offline   Reply With Quote
Old Feb 20, 2008, 07:40 PM // 19:40   #266
Jungle Guide
 
Esan's Avatar
 
Join Date: Jul 2007
Guild: Wars
Default

Quote:
Originally Posted by Snow Bunny
Stop talking about what you know nothing about.
Sometimes I really wonder about guru denizens.

Enjoy your fantasies, though.
Esan is offline   Reply With Quote
Old Feb 20, 2008, 07:47 PM // 19:47   #267
Debbie Downer
 
Zinger314's Avatar
 
Join Date: May 2006
Profession: N/Me
Default

Guild Wars is both PvE and PvP. You can't quantify how much of which for each.

GW, however, would be infinately better if ArenaNet only focused on only one aspect.
Zinger314 is offline   Reply With Quote
Old Feb 20, 2008, 08:06 PM // 20:06   #268
Jungle Guide
 
Join Date: Nov 2007
Profession: R/
Default

Quote:
Originally Posted by Zinger314
Guild Wars is both PvE and PvP. You can't quantify how much of which for each.

GW, however, would be infinately better if ArenaNet only focused on only one aspect.
Actually, I have long thought that a f2p PVE game variant (ie current PVE) and a lowish fee pay monthly PVP variant (no upfront cost, only monthly fees) would be a solution all around.

That way GvG tournaments and things which cost continual money to run would be available to PvPers, and the one-shot, low maintenance stuff like PVE pays for itself and then some. Skill balances would also be completely separate, leaving PVE players with no route of complaint about PVP affecting their world.


Quote:
Originally Posted by Mohnzh
I think the big problem is that the idea for the game was to start people in PvE and as they grew stronger transition them into PvP. People who PvP have no problem PvEing, but people who PvE generally don't have an interest in getting into PvP. I am primarily PvE, and have very few complaints (if any) about the game (little peeved over the LoD nerf, but the latest LoD change was exactly what I said they should have done - so that's all good now). I bought Proph a couple of years ago thinking that I would PvE and naturally transition into PvP. By this time, there was no natural transitions. You had PvP only characters already, and a lot of the arenas were already shut down by the time I reached them. Not only that, there were no quests or anything to encourage you to find an arena and take part. So I never PvPed. I thought that with Factions that might change. But by the time I got around to making my way through, Jade Quarry was a once a week organized event for mapping. Fort Aspenwood was fun, but Luxon always won (good thing I was Luxon) hands down. Now I'm Kurzik and have no interest in trying to defend hopelessly. But just having a couple PvP matches still didn't instigate a transition, it was more like a tasting.

So the fault I think lies in that there is no natural progression from PvE to PvP like so many of us expected when we got the game. There is too much of a barrier between the two that you must forcibly overcome. PvPers probably appreciate the game more, but believe me when I say that there are PvEers that thoroughly enjoy the game. But I agree that there is rarely anything to complain about in PvE...if you can't do it with Pain Inverter...then there's always Ursan =P. Probably the biggest reason you hear a lot more complaints from PvE is that there are a whole lot more people that play PvE.

If the game had institutioned some sort of natural progression, it would have really added to the quality of the game. I think they wanted to do this, but expected that the players themselves would drive the transition without much assistance from the game. Oh well. I wouldn't fault anyone hear. Hindsight is 20-20. Hopefully, GW2 will have the same goals, but a better design to achieve them. All in all, i still think GW is a phenomenal game. I have never had a game I played so much or held my interest for so long.
QFT right there

Last edited by enter_the_zone; Feb 20, 2008 at 08:11 PM // 20:11..
enter_the_zone is offline   Reply With Quote
Old Feb 20, 2008, 08:46 PM // 20:46   #269
Alcoholic From Yale
 
Snow Bunny's Avatar
 
Join Date: Jul 2007
Guild: Strong Foreign Policy [sFp]
Default

Quote:
Originally Posted by Esan
Enjoy your fantasies, though.
You know nothing of the top GvG community and are thus unqualified to speak on about its motives or activities.

Top PvPers PvE together all the time. Just because you have this rather one-dimensional, uninformed perception of someone you don't like doesn't mean it's true.

If you had access to the PvP community, you'd have an informed view. But you don't.

I'm in a PvE alliance, one where at least 3/4 of its 400-500 member roster has koabd, and most have fow and high level equipment. I've been in at least a dozen of these alliances. I have access to the PvE community, if you can call it such. I've also been in top PvP alliances, so I have access to that.

I've got both sides of the world, you've got one.


Enjoy your fallacies.
Snow Bunny is offline   Reply With Quote
Old Feb 20, 2008, 09:04 PM // 21:04   #270
Desert Nomad
 
Rocky Raccoon's Avatar
 
Join Date: Jan 2007
Location: Massachusetts, USA
Guild: Guardians of the Cosmos
Profession: R/Mo
Default

Why has this flamefest been allowed to continue?
Rocky Raccoon is offline   Reply With Quote
Old Feb 20, 2008, 09:21 PM // 21:21   #271
Grotto Attendant
 
Join Date: Aug 2007
Location: Canada
Default

Quote:
Originally Posted by Risky Ranger
Why has this flamefest been allowed to continue?
Because this is Guild Wars Guru.



Anyways.

I've played both PvE and PvP. Here's what I have to say about them.

PvE: majority of PUGs are horrible but luckily PvE can be soloed. So I do.

PvP: not quite as bad, except that (aside from HB which is just a joke and RA which is a testing zone) you are pretty much obligated to either PUG or find a good guild.

The end result is that while granted the PvE community is overall worse than the PvP community, PvE remains much more accessible.

Now, if PvP had a similar accessibility, such as tiered HA (sorted by rank for example), an easier way to get started in GvG, etc; I'd say it would be better.

For the record when I've managed to get a good PvP team in HA/GvG I've had some of the best moments in Guild Wars. The problem is that these moments are so very rare. Even the latest guild I joined, made by my friend and several people we knew, all of us fairly experienced (though they were more PvE focused than PvP) still never got off the ground due to an insufficient member count.

/sigh
Zahr Dalsk is offline   Reply With Quote
Old Feb 20, 2008, 10:28 PM // 22:28   #272
Hall Hero
 
Bryant Again's Avatar
 
Join Date: Feb 2006
Default

Quote:
Originally Posted by Taurucis
If the PvE population is 80% immature, 20% mature, and the PvP population is 80% immature and 20% mature as well, it will be harder to find mature PvPers.
Right. Now, where are you pulling out these statistics?

Quote:
Originally Posted by Taurucis
Alright Bryant, who's making the broad generalizations now? :>
Snow Bunny? I don't see how that has anything to do with me.
Bryant Again is offline   Reply With Quote
Old Feb 20, 2008, 10:38 PM // 22:38   #273
Jungle Guide
 
Join Date: Jul 2006
Location: The edge of reason
Guild: I don't play any more.
Profession: W/E
Default

Quote:
Originally Posted by Bryant Again
Right. Now, where are you pulling out these statistics?
It's called an example.

Example:

a pattern or model, as of something to be imitated or avoided: to set a good example.

an instance serving for illustration; specimen: The case histories gave carefully detailed examples of this disease.

Did I say anywhere that it's true? I'm using it to illustrate a math concept. I could have used any other kind of phrasing, I just chose to use those two as examples because the subject is Guild Wars.
Quote:
Originally Posted by Bryant Again
Snow Bunny? I don't see how that has anything to do with me.
So it's fine for him to make stupid generalizations, but when a PvEer does you jump on her immediately? I see.
Taurucis is offline   Reply With Quote
Old Feb 21, 2008, 12:43 AM // 00:43   #274
Alcoholic From Yale
 
Snow Bunny's Avatar
 
Join Date: Jul 2007
Guild: Strong Foreign Policy [sFp]
Default

Quote:
Originally Posted by Taurucis
So it's fine for him to make stupid generalizations, but when a PvEer does you jump on her immediately? I see.
Bryant should jump on me if my generalizations are wrong, but they're not.

Continue to make the ad hominem attacks, though.


Snow Bunny is offline   Reply With Quote
Old Feb 21, 2008, 12:44 AM // 00:44   #275
Wilds Pathfinder
 
kratimas's Avatar
 
Join Date: Dec 2005
Guild: Order of the Setting Sun
Profession: R/
Default

Its whatever you make of it.

Krat
kratimas is offline   Reply With Quote
Old Feb 21, 2008, 01:01 AM // 01:01   #276
Jungle Guide
 
Join Date: Jul 2006
Location: The edge of reason
Guild: I don't play any more.
Profession: W/E
Default

Quote:
Originally Posted by Snow Bunny
Bryant should jump on me if my generalizations are wrong, but they're not.

Continue to make the ad hominem attacks, though.
And how would you know? Have you interviewed every single PvPer and asked how much he/she knew about the game? Where did you get that data?
Taurucis is offline   Reply With Quote
Old Feb 21, 2008, 01:23 AM // 01:23   #277
Krytan Explorer
 
DreamRunner's Avatar
 
Join Date: Nov 2006
Profession: W/
Default

Quote:
Originally Posted by enter_the_zone
You're entirely missing the point. The fact that the balances are "primarily" or only pvp based is actually largely a good thing imo. PVE doesn't really need balance, if it did, mobs would have full skillbars and solo farming would be utterly impossible.

But claiming PVE is given much (or any) consideration in balances is being willfully stupid.

Frankly, ANet realised that they don't really need to worry about specifically balancing PVE, so they don't. I have yet to find a valid argument why they should. "They ruined my favorite farm" does not constitute a valid argument.
I agree that PvE at large doesn't need much attention in terms of balancing skills, however you're wrong that saying PvE doesn't get any consideration at all. It seems pretty obnoxious of you to even suggest that PvE doesn't even get considered as they're skills that are better suited to PvE than PvP(barrage) for example.

Anet does put in things that might effect the economy too much. Hell they have put in gaspings in UW against 55s. If what you say is true, then how come Anet has changed skills that barely effect skills that that are used PvP? Anet nerfed trappers a while back but the last time a trapper was in the meta, was so long ago.
DreamRunner is offline   Reply With Quote
Old Feb 21, 2008, 02:05 AM // 02:05   #278
Alcoholic From Yale
 
Snow Bunny's Avatar
 
Join Date: Jul 2007
Guild: Strong Foreign Policy [sFp]
Default

Quote:
Originally Posted by Taurucis
And how would you know? Have you interviewed every single PvPer and asked how much he/she knew about the game? Where did you get that data?


No, but to be a good PvP player means that you have to understand the mechanics of the game; why mitigation is better than healing, energy management, basic little things that most players don't think of. Most players spam GoLE on recharge, shoot off 2 10e spells, and consider that energy management. In PvP you can't do that, you'll run out of energy under all the pressure.
Snow Bunny is offline   Reply With Quote
Old Feb 21, 2008, 02:06 AM // 02:06   #279
Lion's Arch Merchant
 
pfaile's Avatar
 
Join Date: Oct 2007
Location: Orlando
Guild: Divine Order of Heroes
Profession: P/R
Default

The thing about pvp is the perception any player on a froum gets from a very small % of the group. On another game site that I visit, there is a "leet pvper" that has a screenshot of him in game saying "pve sucks" in pve towns. All of his replies to any thread are very unfunny smartass remarks about how dumb pve and/or the players. This gives anyone that is reading and just starting out the perception that pvp is for elite asshats.

Now personally I have played for about 5 months now, I have played through all of the campaigns. I am now doing the extra stuff like vanquishing, skill capping, going back through missions on hard mode, etc. I have thought a lot about trying out pvp, I think I am an ok player and I learn quick, but anytime I go to RA, Hero Battles, etc. all that I hear is bickering. I don't want to cut and paste someone else's build, but use my own and learn what will and will not work on my own, w/o the leetness of someone who has done it longer than me blasting me for my noobness.

So at this point in the lifespan of GW (twilight), I will work on max titles for my HoM and try to get into pvp at the beginning of GW2.
pfaile is offline   Reply With Quote
Old Feb 21, 2008, 02:22 AM // 02:22   #280
Jungle Guide
 
Join Date: Jul 2006
Location: The edge of reason
Guild: I don't play any more.
Profession: W/E
Default

Quote:
Originally Posted by Snow Bunny
No, but to be a good PvP player means that you have to understand the mechanics of the game; why mitigation is better than healing, energy management, basic little things that most players don't think of. Most players spam GoLE on recharge, shoot off 2 10e spells, and consider that energy management. In PvP you can't do that, you'll run out of energy under all the pressure.
There you go with the generalizations.

It is possible to find out other game mechanics through PvE. It might not be as obvious, but you still can learn.

A guildie of mine doesn't really PvP, but he knows that a healer and an active prot can pretty much keep a FoW group alive without much of any trouble. A healer + bonder? Not really. 2 healers? Sure, but expect a lot of accidental overhealing. And that's just one game mechanic you can find through PvE.
Taurucis is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
New guildWars game. Doug the brave Sardelac Sanitarium 24 Nov 02, 2007 08:22 PM // 20:22
azatru The Riverside Inn 15 Apr 12, 2007 07:07 PM // 19:07
Burn Technician's Corner 2 May 03, 2005 01:11 AM // 01:11
Kryetstorm Questions & Answers 4 Apr 25, 2005 02:41 PM // 14:41


All times are GMT. The time now is 05:55 AM // 05:55.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("